nheko/include/MatrixClient.h

130 lines
4.9 KiB
C++

/*
* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QNetworkAccessManager>
#include <QUrl>
#include "MessageEvent.h"
class SyncResponse;
class Profile;
class RoomMessages;
/*
* MatrixClient provides the high level API to communicate with
* a Matrix homeserver. All the responses are returned through signals.
*/
class MatrixClient : public QNetworkAccessManager
{
Q_OBJECT
public:
MatrixClient(QString server, QObject *parent = 0);
// Client API.
void initialSync() noexcept;
void sync() noexcept;
void sendRoomMessage(matrix::events::MessageEventType ty,
const QString &roomid,
const QString &msg,
const QString &url = "") noexcept;
void login(const QString &username, const QString &password) noexcept;
void registerUser(const QString &username,
const QString &password,
const QString &server) noexcept;
void versions() noexcept;
void fetchRoomAvatar(const QString &roomid, const QUrl &avatar_url);
void fetchUserAvatar(const QString &userId, const QUrl &avatarUrl);
void fetchOwnAvatar(const QUrl &avatar_url);
void downloadImage(const QString &event_id, const QUrl &url);
void messages(const QString &room_id, const QString &from_token, int limit = 30) noexcept;
void uploadImage(const QString &roomid, const QString &filename);
void joinRoom(const QString &roomIdOrAlias);
void leaveRoom(const QString &roomId);
void sendTypingNotification(const QString &roomid, int timeoutInMillis = 20000);
void removeTypingNotification(const QString &roomid);
QUrl getHomeServer() { return server_; };
int transactionId() { return txn_id_; };
void incrementTransactionId() { txn_id_ += 1; };
void reset() noexcept;
public slots:
void getOwnProfile() noexcept;
void logout() noexcept;
void setServer(const QString &server)
{
server_ = QUrl(QString("https://%1").arg(server));
};
void setAccessToken(const QString &token) { token_ = token; };
void setNextBatchToken(const QString &next_batch) { next_batch_ = next_batch; };
signals:
void loginError(const QString &error);
void registerError(const QString &error);
void versionError(const QString &error);
void loggedOut();
void loginSuccess(const QString &userid, const QString &homeserver, const QString &token);
void registerSuccess(const QString &userid,
const QString &homeserver,
const QString &token);
void versionSuccess();
void imageUploaded(const QString &roomid, const QString &filename, const QString &url);
void roomAvatarRetrieved(const QString &roomid, const QPixmap &img);
void userAvatarRetrieved(const QString &userId, const QImage &img);
void ownAvatarRetrieved(const QPixmap &img);
void imageDownloaded(const QString &event_id, const QPixmap &img);
// Returned profile data for the user's account.
void getOwnProfileResponse(const QUrl &avatar_url, const QString &display_name);
void initialSyncCompleted(const SyncResponse &response);
void initialSyncFailed(const QString &msg);
void syncCompleted(const SyncResponse &response);
void syncFailed(const QString &msg);
void joinFailed(const QString &msg);
void messageSent(const QString &event_id, const QString &roomid, const int txn_id);
void emoteSent(const QString &event_id, const QString &roomid, const int txn_id);
void messagesRetrieved(const QString &room_id, const RoomMessages &msgs);
void joinedRoom(const QString &room_id);
void leftRoom(const QString &room_id);
private:
// Client API prefix.
QString clientApiUrl_;
// Media API prefix.
QString mediaApiUrl_;
// The Matrix server used for communication.
QUrl server_;
// The access token used for authentication.
QString token_;
// Increasing transaction ID.
int txn_id_;
// Token to be used for the next sync.
QString next_batch_;
};