/* * nheko Copyright (C) 2017 Konstantinos Sideris * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "AliasesEventContent.h" #include "AvatarEventContent.h" #include "CanonicalAliasEventContent.h" #include "CreateEventContent.h" #include "HistoryVisibilityEventContent.h" #include "JoinRulesEventContent.h" #include "MemberEventContent.h" #include "NameEventContent.h" #include "PowerLevelsEventContent.h" #include "TopicEventContent.h" #include "Event.h" #include "RoomEvent.h" #include "StateEvent.h" namespace events = matrix::events; class RoomState { public: // Calculate room data that are not immediatly accessible. Like room name and avatar. // // e.g If the room is 1-on-1 name and avatar should be extracted from a user. void resolveName(); void resolveAvatar(); inline QUrl getAvatar() const; inline QString getName() const; inline QString getTopic() const; void removeLeaveMemberships(); void update(const RoomState &state); // The latest state events. events::StateEvent aliases; events::StateEvent avatar; events::StateEvent canonical_alias; events::StateEvent create; events::StateEvent history_visibility; events::StateEvent join_rules; events::StateEvent name; events::StateEvent power_levels; events::StateEvent topic; // Contains the m.room.member events for all the joined users. QMap> memberships; private: QUrl avatar_; QString name_; // It defines the user whose avatar is used for the room. If the room has an avatar // event this should be empty. QString userAvatar_; }; inline QString RoomState::getTopic() const { return topic.content().topic().simplified(); } inline QString RoomState::getName() const { return name_; } inline QUrl RoomState::getAvatar() const { return avatar_; }