Fix dpi scaling of avatars

This commit is contained in:
Nicolas Werner 2021-08-16 12:47:44 +02:00
parent b1634d60a0
commit 1e7756c508
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GPG Key ID: C8D75E610773F2D9
2 changed files with 4 additions and 4 deletions

View File

@ -20,7 +20,7 @@ Rectangle {
width: 48
height: 48
radius: Settings.avatarCircles ? height / 2 : 3
radius: Settings.avatarCircles ? height / 2 : height / 8
color: Nheko.colors.alternateBase
Component.onCompleted: {
mouseArea.clicked.connect(clicked);
@ -49,7 +49,7 @@ Rectangle {
smooth: true
sourceSize.width: avatar.width
sourceSize.height: avatar.height
source: avatar.url ? (avatar.url + "?radius=" + radius + ((avatar.crop) ? "" : "&scale")) : ""
source: avatar.url ? (avatar.url + "?radius=" + (Settings.avatarCircles ? 100.0 : 25.0) + ((avatar.crop) ? "" : "&scale")) : ""
MouseArea {
id: mouseArea
@ -71,7 +71,7 @@ Rectangle {
visible: !!userid
height: avatar.height / 6
width: height
radius: Settings.avatarCircles ? height / 2 : height / 4
radius: Settings.avatarCircles ? height / 2 : height / 8
color: {
switch (TimelineManager.userPresence(userid)) {
case "online":

View File

@ -82,7 +82,7 @@ clipRadius(QImage img, double radius)
painter.setRenderHint(QPainter::SmoothPixmapTransform, true);
QPainterPath ppath;
ppath.addRoundedRect(img.rect(), radius, radius);
ppath.addRoundedRect(img.rect(), radius, radius, Qt::SizeMode::RelativeSize);
painter.setClipPath(ppath);
painter.drawImage(img.rect(), img);