nheko/include/MatrixClient.h

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/*
* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
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#include <QtNetwork/QNetworkAccessManager>
#include "Profile.h"
#include "RoomMessages.h"
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#include "Sync.h"
/*
* MatrixClient provides the high level API to communicate with
* a Matrix homeserver. All the responses are returned through signals.
*/
class MatrixClient : public QNetworkAccessManager
{
Q_OBJECT
public:
MatrixClient(QString server, QObject *parent = 0);
// Client API.
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void initialSync() noexcept;
void sync() noexcept;
void sendTextMessage(const QString &roomid, const QString &msg) noexcept;
void login(const QString &username, const QString &password) noexcept;
void registerUser(const QString &username, const QString &password, const QString &server) noexcept;
void versions() noexcept;
void fetchRoomAvatar(const QString &roomid, const QUrl &avatar_url);
void fetchUserAvatar(const QString &userId, const QUrl &avatarUrl);
void fetchOwnAvatar(const QUrl &avatar_url);
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void downloadImage(const QString &event_id, const QUrl &url);
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void messages(const QString &room_id, const QString &from_token, int limit = 20) noexcept;
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inline QUrl getHomeServer();
inline int transactionId();
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inline void incrementTransactionId();
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void reset() noexcept;
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public slots:
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void getOwnProfile() noexcept;
void logout() noexcept;
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inline void setServer(const QString &server);
inline void setAccessToken(const QString &token);
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inline void setNextBatchToken(const QString &next_batch);
signals:
void loginError(const QString &error);
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void registerError(const QString &error);
void versionError(const QString &error);
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void loggedOut();
void loginSuccess(const QString &userid, const QString &homeserver, const QString &token);
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void registerSuccess(const QString &userid, const QString &homeserver, const QString &token);
void versionSuccess();
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void roomAvatarRetrieved(const QString &roomid, const QPixmap &img);
void userAvatarRetrieved(const QString &userId, const QImage &img);
void ownAvatarRetrieved(const QPixmap &img);
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void imageDownloaded(const QString &event_id, const QPixmap &img);
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// Returned profile data for the user's account.
void getOwnProfileResponse(const QUrl &avatar_url, const QString &display_name);
void initialSyncCompleted(const SyncResponse &response);
void syncCompleted(const SyncResponse &response);
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void syncFailed(const QString &msg);
void messageSent(const QString &event_id, const QString &roomid, const int txn_id);
void messagesRetrieved(const QString &room_id, const RoomMessages &msgs);
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private slots:
void onResponse(QNetworkReply *reply);
private:
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enum class Endpoint {
GetOwnAvatar,
GetOwnProfile,
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GetProfile,
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Image,
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InitialSync,
Login,
Logout,
Messages,
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Register,
RoomAvatar,
UserAvatar,
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SendTextMessage,
Sync,
Versions,
};
// Response handlers.
void onLoginResponse(QNetworkReply *reply);
void onLogoutResponse(QNetworkReply *reply);
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void onRegisterResponse(QNetworkReply *reply);
void onVersionsResponse(QNetworkReply *reply);
void onGetOwnProfileResponse(QNetworkReply *reply);
void onGetOwnAvatarResponse(QNetworkReply *reply);
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void onSendTextMessageResponse(QNetworkReply *reply);
void onInitialSyncResponse(QNetworkReply *reply);
void onSyncResponse(QNetworkReply *reply);
void onRoomAvatarResponse(QNetworkReply *reply);
void onUserAvatarResponse(QNetworkReply *reply);
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void onImageResponse(QNetworkReply *reply);
void onMessagesResponse(QNetworkReply *reply);
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// Client API prefix.
QString api_url_;
// The Matrix server used for communication.
QUrl server_;
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// The access token used for authentication.
QString token_;
// Increasing transaction ID.
int txn_id_;
// Token to be used for the next sync.
QString next_batch_;
};
inline QUrl MatrixClient::getHomeServer()
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{
return server_;
}
inline int MatrixClient::transactionId()
{
return txn_id_;
}
inline void MatrixClient::setServer(const QString &server)
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{
server_ = QUrl(QString("https://%1").arg(server));
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}
inline void MatrixClient::setAccessToken(const QString &token)
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{
token_ = token;
}
inline void MatrixClient::setNextBatchToken(const QString &next_batch)
{
next_batch_ = next_batch;
}
inline void MatrixClient::incrementTransactionId()
{
txn_id_ += 1;
}